Ludo
is a popular board game that is considered to be a modified version of an
ancient Indian game called Pacheesi. It is a strategy-based indoor game played
by individuals of all age groups. Unlike other online ludo games, LudoSkill is different
in its own way. And probably that’s the reason why LudoSkill is called the king
of all ludo games. LudoSkill also let you earn money by playing. Not yet
downloaded the game? Click here to download the best ludo game online and win
prizes as well as earn real money. Read carefully the following instructions to
play LudoSkill.
Playing instructions for
LudoSkill - The Best of all Ludo games
1. This game can be played among
2, 3 and 4 players.
2. Game
Toss: This is to decide the playing order of the players in the
game. Each player is allowed to roll the dice once. The player who rolls the
highest number will play first. Accordingly, the players who rolled the
subsequent numbers from the highest to lowest will play in that respective
order. If two players roll the same number, then the player who rolled it first
will be allowed to play first. For example, if player A rolled a 5 first and
player C rolled the same number 5, then Player A will play the game first and
Player C will be the second.
3. Random
Booster: After the toss round, the system will roll the dice once
randomly. The number rolled, which is called as Random Booster, is applicable
for all the players and is saved for future use during the game. This number
can be used as a booster to move any of the tokens at any given point during
the game. However, this can be used only once throughout the game. For
instance, if the system rolled a 4, then each player can use this number (4 in
this case) as a booster once during his/her entire game. Dice will be rolled again
if the system rolls 6.
To Know more
about ludo skill and its exciting boosters check it out here https://www.ludoskill.com/
4. Choice Booster: Each player is
allowed to choose one number before the start of the actual game. This one
number can be used as booster only once, to move any of their tokens at any
point as per player's choice during the game.
5. When
the actual game starts, the seating arrangement of the players will be
according to the order decided in the toss round.
6. Initially, all four tokens of each
player are placed in the yard. The player has to roll a 6 to move a token into
their respective starting square. If a player fails to get 6, the turn passes
onto the next player and so on. Now, once the player gets 6, he/she lands on a
square to play.
7. if
a player's more than one token landed on a square he/she decides which token be
moved as per their desire and skills. Players will advance their tokens to the
number of squares along the track the same as represented by the dice. Players
can use the boosters at any time while playing a game as per their skills.
8. The
game aims to help all tokens reach the finishing square by moving along the
track through home column. The moving track of each player is shown below. The
token can be moved into the finishing square only by rolling the exact number.
9. No
passes are allowed in the game. A player must always move a token as
represented by the dice. If a player does not move his/her token in the time
provided, then one of his/her life will be deducted. Each player will be given
3 lives in a game. If no move is possible, the turn passes onto the next player
and no life is deducted in such a scenario.
10. If
a player rolls a 6, he/she will earn one more turn to roll the dice in that
turn. If the player rolls a 6 again in the provided additional turn, he/she
will earn an additional turn. However, if this roll also results in a 6, all
the previous 6s will become invalid and the turn is passed onto the next
player.
11. While
advancing the tokens, if a player moves his/her token to a square where the
opponent’s token is already occupied, then the player’s token is replaced by
opponent’s token and the latter’s token is returned to the respective owner’s
yard. Such a move is often addressed as ‘killing’. Note that killing the
opponent’s token is not possible in safe squares. Safe squares are the squares where
one or more tokens of all players can be occupied safely. Safe squares are
marked with xx.
12. The
player who moves all his/her tokens to reach the finishing point first will be
the winner.

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